Post by Soulfyre on Jan 9, 2010 21:55:32 GMT -5
1) 10 item limit - This is a hard "Thou shalt not pass" limit. You cannot have more than 10 items in any alchemy formula. Period.
2) 2 item minimum - This is also a hard minimum.
3) Never mix temporary and permanent effect items. - The resulting potion will ALWAYS be a temporary effect one.
3) A healing effect only or heal and cure poison (without immune duration) item can be mixed with either permanent or temporary effect items without problems. - These are not considered either temporary or permanent effects, and so do not fall under the exclusion rule for temporary and permanent effects and alchemy.
Permanent:
1) Always use more stat increase than protection increase items. - This will prevent getting damage gems instead of potions.
2) Avoid using minerals in quantities that would normally make a damage gem. - The damage gem recipe will "trump" whatever increase potion you're trying to make. 1-2 of any single type of mineral, especially diamonds and silver.
3) A protection increase item will always lose some potency during the alchemy process. - This is inevitable. You'll never get more than 90% effect from permanent protection increase items when making a potion, even at rank 10 Alchemy.
4) Stat increase items will gain potency at rank 10 Alchemy. - The game says you'll get 100% effectiveness from alchemy at rank 10, but you'll get 110% benefit for stat increases when you're at rank 10 and making stat increase potions.
Recipes that bring up your stats permanent
Ingredients: 4 diamonds, 2 lavender, 4 ghoul brains
Results in: Permanent potion of +7 willpower, +36 mana, +36 Physical protection, +36 cold protection, +36 fire protection, and +36 lightning protection
Ingredients: 1 diamond, 1 lavender, 8 ghoul brains
Results in: Permanent potion of +14 willpower, +18 mana, +9 Physical protection, +9 cold protection, +9 fire protection, and +9 lightning protection
Ingredients: 1 silver, 1 lavender, 8 ghoul brains
Results in: Permanent potion of +14 willpower, +18 mana, +9 cold protection, +9 fire protection, and +9 lightning protection (the silver offers no physical protection)
Ingredients: 1 silver, 1 opal, 1 lavender, 7 ghoul brains
Results in: Permanent potion of +12 willpower, +18 mana, +9 Physical protection, +9 cold protection, +9 fire protection, and +9 lightning protection (the opal fills in the physical protection that's lacking in the silver)
Ingredients: 2x Centaurium (plant picked up off the ground)
Comments: This potion when consumed gives you +1 to dexterity stat (permanant)
Ingredients: 1x beaver fat / 1 x small mana potion
Comments: This potion when consumed gives you +1 to your vitality stat (permanant)
2) 2 item minimum - This is also a hard minimum.
3) Never mix temporary and permanent effect items. - The resulting potion will ALWAYS be a temporary effect one.
3) A healing effect only or heal and cure poison (without immune duration) item can be mixed with either permanent or temporary effect items without problems. - These are not considered either temporary or permanent effects, and so do not fall under the exclusion rule for temporary and permanent effects and alchemy.
Permanent:
1) Always use more stat increase than protection increase items. - This will prevent getting damage gems instead of potions.
2) Avoid using minerals in quantities that would normally make a damage gem. - The damage gem recipe will "trump" whatever increase potion you're trying to make. 1-2 of any single type of mineral, especially diamonds and silver.
3) A protection increase item will always lose some potency during the alchemy process. - This is inevitable. You'll never get more than 90% effect from permanent protection increase items when making a potion, even at rank 10 Alchemy.
4) Stat increase items will gain potency at rank 10 Alchemy. - The game says you'll get 100% effectiveness from alchemy at rank 10, but you'll get 110% benefit for stat increases when you're at rank 10 and making stat increase potions.
Recipes that bring up your stats permanent
Ingredients: 4 diamonds, 2 lavender, 4 ghoul brains
Results in: Permanent potion of +7 willpower, +36 mana, +36 Physical protection, +36 cold protection, +36 fire protection, and +36 lightning protection
Ingredients: 1 diamond, 1 lavender, 8 ghoul brains
Results in: Permanent potion of +14 willpower, +18 mana, +9 Physical protection, +9 cold protection, +9 fire protection, and +9 lightning protection
Ingredients: 1 silver, 1 lavender, 8 ghoul brains
Results in: Permanent potion of +14 willpower, +18 mana, +9 cold protection, +9 fire protection, and +9 lightning protection (the silver offers no physical protection)
Ingredients: 1 silver, 1 opal, 1 lavender, 7 ghoul brains
Results in: Permanent potion of +12 willpower, +18 mana, +9 Physical protection, +9 cold protection, +9 fire protection, and +9 lightning protection (the opal fills in the physical protection that's lacking in the silver)
Ingredients: 2x Centaurium (plant picked up off the ground)
Comments: This potion when consumed gives you +1 to dexterity stat (permanant)
Ingredients: 1x beaver fat / 1 x small mana potion
Comments: This potion when consumed gives you +1 to your vitality stat (permanant)